Instant Animation for Blender

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This program allows you to animate a biped, bird, quadruped, centaur, or a spider very rapidly in Blender.  This program will allow you to choose a character type, and create the skeleton for the character, skin the character to the skeleton and, when you press the play button the character will walk or run. The quadruped will also hop or gallop. Written in Python, it does not require any fooling with IK, and it has "Stabilization" (adds bones that allow the character to move freely without major distortions in the character skin), which minimizes having to adjust envelope (skin) weights.

The tutorials are in two parts:
Part One here: Part One
Part Two here: Part Two

To truly understand how to make the program work for you, you should watch BOTH tutorials. Questions, comments, ideas are welcome. Download the Blender file IAVersion_1.1.blend at my github site.

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When created, the bones are in the pose position, and you parent the character to them, hit PLAY, and the character walks or runs away. Just like that . . . . if you hit rewind, you can re-pose the character. You can make the character walk or run in any direction, or create a crowd of characters, all walking or running in different directions. You can manipulate all the fingers of each hand at once, to open or close the hand.  This is an open source project.

You can track my progress on Blender Open Artist Group.  

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This program  was originally created by me in 2007, when I was using Maya, I called it Walkerman, it was a MEL program . . . I have found Blender to be a much better program than Maya, and all of my work has been transferred over  to Blender now.