This program allows you to animate a biped, bird, quadruped, centaur, or
a spider very rapidly in Blender. This
program will allow you to choose a character type, and create the skeleton for
the character, skin the character to the skeleton and, when you press the play button the character
will walk or run.
The quadruped will also hop or gallop. Written in Python, it does not
require any fooling with IK, and it has "Stabilization" (adds bones that
allow the character to move freely without major distortions in the character
skin), which minimizes having to adjust envelope (skin) weights.
To truly understand how to make the program work for you, you should
watch BOTH tutorials. Questions, comments, ideas are welcome. Download the
Blender file IAVersion_1.1.blend at my github site.
When created, the bones are in the pose position, and you parent the character
to them, hit PLAY, and the character walks or runs away. Just like that . . . .
if you hit rewind, you can re-pose the character. You can make the character
walk or run in any direction, or create a crowd of characters, all walking or
running in different directions. You can manipulate all the fingers of each hand
at once, to open or close the hand. This is an open source project.
This program was originally created by me in 2007, when I was
using Maya, I called it Walkerman, it was a MEL program . . . I have found
Blender to be a much better program than Maya, and all of my work has been
transferred over to Blender now.