In 2007, when I was using Maya, I created a program called
Walkerman, a MEL program that automatically animated a Biped,
Quadraped, Bird, Centaur or a Spider . . . Now I am working on a similar
project for Blender (www.blender.org). This
program will allow you to choosing a character type, and it will create the skeleton for
the character, skin the character to the skeleton and, when you press the play button the character
will walk or run.
The quadraped will also hop or gallop. The project will be done via
Python, it does not
require any fooling with IK, and it has "Stabilization" (it adds bones that
allow the character to move freely without major distortions in the character
skin), which minimizes having to paint skin weights.
When created, the bones are in the pose position, and you then attach the
character to it, hit PLAY, and the
character walks or runs away. Just like that . . . . if you hit rewind, you can
re-pose the character. You can make
the character walk or run in any direction, or create a crowd of characters, all
walking or running in different directions. You can manipulate all the fingers
of each hand at once, to open or close the hand or you can control the fingers
individually. The old Walkerman program is approaching 30,000 downloads . . .
I'd like to see the same or better results for the Instant Animation
program for Blender . . . This is a Kickstarter project, with a goal of
completing it by December.
If you would like to help me by funding it, it will help me complete the project
faster (I will be able to work full
time on it.) This will be an open source project.
What I have done so far is standardization of the code header, experiments with code,
and I am making all of it available for download as open source on my
You can track my progress on
Blender Open Artist Group.
Thanks ahead of time for all who support me in this endeavor.